Learn game theory by playing with it
Five small labs. Each one teaches one big idea from the course. Follow the “Try this” steps, watch the explanations, then play freely. Simple English on purpose — the ideas are the hard part, not the words.
The Payoff Matrix Lab
A payoff matrix is a small table that shows what each player gets from every combination of choices. When you can read one, “irrational” behaviour suddenly makes sense.
- Load the Samsung & Apple preset.
- Press Find dominant strategy — read the explanation slowly.
- Press Find Nash Equilibrium — the gold cell is where the game “rests”.
- Press Best for both — see the better outcome nobody reached. That gap is what negotiation is for.
- Now change some numbers yourself and press the buttons again. When does the equilibrium move?
Step 0 · Where do these numbers come from?
The BATNA & ZOPA Lab
Your BATNA is your best plan B — what you really do if there is no deal. The ZOPA is the space where a deal is possible. Watch how the space moves when a plan B changes.
- Move the two sliders. The green bar is the ZOPA — where a deal can happen.
- Push the seller’s minimum above the buyer’s maximum. The bar turns red: no deal is possible.
- Press the three Disney & Fox story buttons in order and watch $18.9 billion of movement.
- Use the Plan B calculator: a big plan B with a small chance is a small plan B.
Step 0 · Where do these numbers come from?
The Disney & Fox story (numbers in $ billions, simplified)
Plan B calculator (risk adjustment)
The chance it really works is %.
The four steps (write them down!)
2 · Develop the best one: get the real quote, make the real call.
3 · Risk-adjust: value × chance (use the calculator).
4 · Write it down. A plan B that is only an idea is only a hope.
The Repeated Game Lab
Play the Prisoner’s Dilemma six times against the computer. Points each round: both cooperate = 3 each · both defect = 1 each · you defect against a cooperator = you 5, they 0. Watch how the future changes behaviour.
- Play 6 rounds against Tit-for-Tat. Try defecting once — see what happens next round.
- Play against Grim Trigger and defect in round 2. Watch the rest of the game. That is why some betrayals can never be repaired.
- Turn on the round-4 warning (“the game may end soon”) and notice your own thinking change. That feeling is your discount factor falling.
- Best total score usually comes from cooperation. Check if that is true for you.
Step 0 · Where do these numbers come from?
The Fair Shares Lab (Shapley Value)
Three companies can work together. How should they split the profit? “Equal thirds” feels fair — but the Shapley value measures what each partner really adds. It averages each player’s contribution over every possible joining order.
- Load the Consortium preset (the class capstone) and press Calculate.
- Read the orderings table: each row asks “if partners join in this order, how much does each one add when they arrive?”
- Compare the bars: Shapley share vs equal thirds. Who is under-paid by an equal split? That partner will cause trouble later.
- Try the Vaccine partnership preset: two partners who are worth almost nothing alone.
Step 0 · Where do these numbers come from?
The Auction Game (Winner’s Curse)
A licence is for sale. Its true value is the same for everyone — but nobody knows it exactly. You and three rivals each get a different estimate. Highest sealed bid wins and pays its bid. Profit = true value − your bid.
Step 0 · Where do these numbers come from?
- Play round 1 naturally. If you bid close to your estimate and win — check your profit.
- Ask: why did I win? Usually because your estimate was the most optimistic one.
- Play again and shade your bid (bid clearly below your estimate). Compare your results over 5 rounds.
- Rule of thumb: shade more when uncertainty is high and when there are many bidders.